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Thread Statistics | Show CCP posts - 3 post(s) |

Infinity Ziona
Cloakers
1109
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Posted - 2013.12.25 23:25:00 -
[1] - Quote
Azami Nevinyrall wrote:Oh noes....sentry drones, everywhere!!!
We can't figure out a way to beat that without giving up our F1 drones!!!
CCP can we haz Archon nerf?
No one's allowed to beat us!
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It's going to be fun after that dread fleet gets owned from ~tactics~ that doesn't involve backdoor SOV drops. I wonder if EVEbet will take a bet on what CFC alliance changes sides first... Its this sort of stupid posting that makes me smile. I log on specifically so I can find these little yellow brown nuggets and digest them slowly. I read this one 34.5 times. I'll save the other half for Ron.
Its stupid because it blatantly ignores the obvious OP'ness of the particular mechanic being discussed. Its stupid because its a repeat almost exactly of all the other OP mechanics that have been defended with identical idiocy and have since fallen to the nerf bat.
If one was to dredge up from its grave an long dead EvE mechanic, that was OP and abused shamelessly by long dead EvE nerds, one could also dredge up a post identical to the above, not a defense, not a concession, not really anything.
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Infinity Ziona
Cloakers
1110
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Posted - 2013.12.26 00:07:00 -
[2] - Quote
Bloodmyst Ranwar wrote:By no means am I a vet in this game.....
But it seems to me the problem is the Larger Ship hulls in this game such as Carriers, Titans etc. So much tank whilst having so many drones can only promote stale game play especially when X amount of pilots in the blob are taking orders from 1 person. Also, it's been mentioned a few times in this thread that these fights last for so many hours with only a few losses. (3 - 5 Archon losses in 4 hours is a bit..... well too drawn out)
IMO, a solution needs to be implemented that will try to break these blobs into much smaller numbers, thus promoting greater strategic game play (not just we all follow order from one person and press F1). Whatever that solution may be I have no idea and this is why we have game developers. But the quick fix to it now , is just delete these hulls from the game or convert them into industrial ships only.
Meh, my 2 cents worth.... There is an easy solution, I proposed it a while back but no joy:
An armor or shield hardener has a small excess energy absorbing component, it can use the excess energy from an attack to boost its resistances if the attack is severe enough. At normal levels, being shot by say 10 Archons with 10 bouncer II's the boost is negligible and almost all damage is taken by the ship (for every 1 damage, 0.01 is resisted). At extreme levels, being shot by 300 Archons with 10 bouncer II's each (3000 drones), the boost is extreme, for every 1 damage, .99 is resisted.
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Infinity Ziona
Cloakers
1116
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Posted - 2013.12.26 01:00:00 -
[3] - Quote
Robert Caldera wrote: without timers you would simply shift the control from defender towards the attacker. why do you think this would diminish blobbing?
Are you seriously asking this question or is that a joke?
Try to remember back to your school days when there was a) a spontaneous punch up in the cafeteria and b) a Meet You At The [insert convenient beating up place] after school.
Obviously any X time and X Place setup is going to get lots more blobbier than a spontaneous fight ffs. Its not rocket science...
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Infinity Ziona
Cloakers
1116
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Posted - 2013.12.26 03:37:00 -
[4] - Quote
Robert Caldera wrote:Infinity Ziona wrote:Robert Caldera wrote: without timers you would simply shift the control from defender towards the attacker. why do you think this would diminish blobbing?
Are you seriously asking this question or is that a joke? Try to remember back to your school days when there was a) a spontaneous punch up in the cafeteria and b) a Meet You At The [insert convenient beating up place] after school. Obviously any X time and X Place setup is going to get lots more blobbier than a spontaneous fight ffs. Its not rocket science... well ok it would maybe reduce blobbing at some given time but overall you nerf defenders in favor of attackers, which could distribute sov grind work amongst bigger blob which is still an uncontested advantage of having more people, while burning down regions of sov could all happen in attackers timezone, a model CCP moved away from explicitely by introducing timers defender would basically set to their own tz to be able to defend themselves at all without having all timezone coverage (which itself is another driver for blobs). A fix to sov will not come via a single change only to timers. Timers were a fix for another problem. What about looking at the problem that gave birth to timers. Why are the biggest most powerful ships in game able to travel over an entire region and burn down so many structures? What about looking at that.
There are many ways to fix sov but they're not popular because the self entitled like having their close to indestructible ew immune able to field 500 flights of 25 sentry travel all over the galaxy faster than an inty multi million hp pwnmobiles. |

Infinity Ziona
Cloakers
1116
|
Posted - 2013.12.26 03:54:00 -
[5] - Quote
Rab See wrote:I Love Boobies wrote:Definitely something the old DD could do something about. Boom... no more drones. And just watch as TiDi disappears ... Its one of the most stupid things that CCP seem to be ignoring. Slowcat is a lovely tactic, but its **** for the issue at hand. 200 Slows and 2000 sentries. I'm sorry - BUT GET YOU FINGER OUT CCP FFS - its Zombies'R'US with the playerbase taking part literally watching a movie while playing. Yes - I did exactly that. If they cant see that this is one of the primary reasons things are breaking, one of the reasons FCs use it, knowing that the 'in/out' nature of the drones themselves causes massive fluctuations. Are they truly stupid? You dont need 2000 people to crack a server. Just a few hundred zombies and one person driving. Why the hell should CFC respond to it when they know its crucifying the server its being done on. Solve this soon, how? Without destroying the tactic. Drones on Carriers - make them deploy for a minimum of 2 minutes. Make them take 2 to return. Make returning them unabortable. Gives bombing and other tactics a chance. But it still makes carriers (non DPS uber logi) stay as DPS uber logi. To destroying the tactic. You can only drone assist your squad leader. One person can only control 15 drones max. Anything to get away from making eve as crap as this. Nah just make carriers conform to the rest of the ships in EvE. They should be deploying fighters not sub cap sentries. Give them big fighter bay. Small drone bay comparatively.
Do we see dreads owning fleets with battleship size weapons? No. So why are carriers owning fleets with sub cap weapons? The reason fighters are crap against sub caps was to stop them being used the way sentries are being used. |

Infinity Ziona
Cloakers
1233
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Posted - 2013.12.27 19:53:00 -
[6] - Quote
Sal Landry wrote:Grath Telkin wrote:Ivanna Logoffski wrote:Capitals were never meant to stomp the crap out of subcaps. Says who? Were you on the original design team for capitals? Can you maybe share some of the original design notes for capitals? Do you also believe that frigates should be untouchable by Battleships and Battlecruisers? Do you think it would be ok that since in your 'ideal' world caps can hurt subcaps that the reverse would be true as well in that subcaps can't hurt caps and you need caps to fight caps? Do you live in an imaginary world where all of the nerfs to supers never happened? Titans and motherships as well as dreadnaughts all ate large nerfs in the last few years specifically to their ability to engage subcaps. Carriers were saved from losing their non-fighter drones specifically because they were supposedly still weak enough to be engaged by subcaps, something which is obviously no longer true. So one would think you'd be a bit more cautious about openly crowing how your carrier fleet is immune to all subcaps. Yeah. Currently a carrier with sentries (garde II's especially) can insta blap any ship - including interceptors (smallest ship in EvE) better than any subcap.
The Ishtar and Domi have tracking bonus (25%) but that doesn't make up for the additional 10 sentries that can be fielded by a carrier.
In addition the Ishtar can fit 2 flights of sentries, the Dominix a little more but carriers? hundreds of flights of sentries lol. |
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